What I’ve discovered when playing as a C or PF is that making a bad call for a pass and being over-demanding of the ball can really hurt your teammate rating. You’ll need to hit the boards hard, set screens, aggressively defend the low post, and work on your offensive post game. When it comes to C and PF, you’re in for a totally different experience than with either of the guard or the SF positions. This is an important part of forming a background in NBA 2K16.
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Educate yourself as to screens, how to run them effectively, and how to run the pick-and-roll. Your player will still get plenty of the ball and have passes honoured, so you can certainly establish your SG player as a long-to-mid range shooter.īoth the SG and SF positions demand good accountability and smart off-ball movement. You could also go the SG route, although you won’t be in control of the play as much. Like to control the play, pacing and outcome of a match? Then a PG is the position you want to choose. When you choose your player’s position in NBA 2K16, ensure the position suits your style of play. Here are some handy tips to help you rise to become the NBA’s best player in NBA 2K16 M圜areer. No multipliers and everything costs more.Work your way through the ranks from high school chump to NBA champion in NBA 2K16’s M圜areer mode, where you’ll create, craft and build your NBA player up through the league’s ranks. Bring VC gains back to around 2K16 levels would be adequate for the kind of customization cost they're expecting us to pay.Įxactly how I feel. TL DR just bring back the HoF bonus multiplier for VC. x2 for HoF would cut that down to 75hours, which is more comparable to previous titles. If they left in the difficulty multiplier, it would've helped a lot. If you can manage 2 hours/day that's 2 over two months.Ĭompared to the whooping 2 minutes it takes to buy VC. That's at least a month if you play pretty hardcore (over 4 hours a day). It'll take you 300 matches to accumulate 180k VC. Heck, let's even make it 180k just to prove a point (nah, just easier to calculate since no decimal points lel). Let's be real sweet to 2K and say it's 190k. The VC cost to get 85OVR is around 190k-200k. Let's say you get 600VC/30 mins game time, averaged out between your beginning OVR til 85OVR. The grind in this game only feels extremely slow because there's an extremely fast option.
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If MyPark and Pro Am matched you up against people with similar OVR character rating then it wouldn't be as much of a problem either, but the way it is now is so ridiculously Pay to Win that it puts money over skill. I blame the success of games like World of Warcraft and how mainstream it became, but even that goes out of its way to group people in PvP by similar level or character strength to keep things fairer in a competitive environment.
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When I see someone say "I don't mind the grind" all I can think of is either "this guy is a kid, unemployed, or doesn't value his life which is ending 1 minute at a time and he's happy spending it doing virtual free throw drills". If I have to work to get to the fun stuff, then I might as well go and be productive with time and actually do something that gets me paid. It's like we have put the Puritan Work Ethic into videogames. It's really weird how gamers have exalted the idea of grinding and "working" at a game.